In SM64, positions are stored as tuples of three floats. However, a programmer at nintendo thought that casting to short ints for collision detection would be fine. (a completely valid idea tbh, after all Mario was never intended to move out of bounds).
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Laptop specs explained: A jargon-free guide to what's inside your computer
Дмитрий Воронин
The programme is now being filmed but it not yet clear when it will be broadcast.