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What if you create a truly unique routing profile that's wildly different from the common ones for which shortcuts were pre-calculated? The system is smart. If it detects that too many shortcuts (~50, for example) need on-the-fly recalculation and deviate significantly, it might determine that falling back to the original, comprehensive A* algorithm for the entire route would actually be faster than doing many small, heavily modified A* calculations.
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echo "started."
Now that we have the above interfaces, we can use them when writing a Rust program that compiles to a WebAssembly Component:
The efficiency depends on the query size relative to the data distribution. A small query in a sparse region prunes almost everything. A query that covers the whole space prunes nothing (because every node overlaps), degenerating to a brute-force scan. The quadtree gives you the most benefit when your queries are spatially local, which is exactly the common case for map applications, game physics, and spatial databases.